Welcome to our barn ~ I host and maintain this page because it's fun! It started years ago with the occasional emails I got from gamers who needed horses in their role playing and from individuals who show model horses, as well as many authors who needed horses for their stories, found my horses' photos on the web and wanted to use their descriptions. ~~~ Do you see one you like? Consider it yours. You're welcome to use any of these directly, use one as a template or combine traits and characteristics to create a completely new one. Many of the horses are listed under their real names. If they have a mundane name, I gave them a 'fantasy' name for this page. Authors of original works are encouraged to change the names of the horses who are named in Quenya or Sindarin or after characters in published books. Otherwise, feel free to use or change the names as is appropriate.



Saturday

Morivanya

Her name means "Black Beauty" and she well-proved her inner strength and beauty shone as bright as her glistening coat and strong legs.

Description: Morivanya is a shining black mare with a pure white star on her forehead and a long snip of white that runs down between her nostrils. Although she’s tall enough for any rider but the tallest of Elfs, her proud beauty is such that a generous man will be compelled to gift her to his lady when he sees the sparkle in her eye and hears the catch in her breath as she reaches out her hand to stroke Mori's silken mane.

Training and experience: Morivanya is trained for battle. She’s light on her feet and has a nimble mind as well. It’s unusual to find such a strong battle spirit in a mare that has an otherwise kind and gentle nature, but the love of her rider, and their people, come through in her eagerness to charge into the fray. She’s quick to dart or lunge as needed to help her rider in the use of the lance and sword, but her eagerness and excitement make her less of a choice for an archer.

Although she’s an obedient mare, responsive to the touch of her rider’s leg and the lifting of the rein, she’s not recommended for a timid or new rider because her speed and great love of the chase typically put her to the fore of a charge. While she’s a fine choice for any experienced rider to race the wind for the sheer joy of the run, she needs a bold captain at the rein who can take full advantage for the kills when she brings him to the heat of the battle.


Mori's unstinting love and loyalty, unfailing courage and selfless nobility, in the end, became her downfall.

On a tragic moonless night raid, she burst up through the ranks, charged to the fore of the patrol and threw herself into an enemy trap, revealing a foul ambush, in order to save her companions. She suffered greatly yet without rancor as her sacrifice bought the escape of two young princesses and a matriarch of their house. Love of her fills our hearts and the pain of her loss is with us daily.

Wednesday

Anduril

Named after the famed sword of legend, her name means "Flame of the West" and is significant in that, as the sword was reforged from an ancient weapon, so she continues the line of war-mares brought out of the desert.



Description: Anduril is a pale dappled silver mare with large dark eyes and silky black mane and tail. Her coat is mirror shiny with dense, feather soft hair. Her black hooves are hard as stone. She had a white stripe down her face as a youngster, but it is fading into the silver grey of her face as she ages, leaving a bit of pink on her nose. Her large expressive eyes drink in her surroundings, with long eyelashes and elegant black markings around the eyes. When excited by the chase or scouting ahead of the main party, her wide nostrils open like flower petals. Her ears are mobile and delicately pointed, a mirror of her thoughts. Her legs are solid and strongly muscled, her back exceptionally strong and coupled with her huge hindquarters, she is easily enough mount for the heaviest armored knight. She moves with amazing economy of motion, never a wasted step at any speed, saving her remarkable strength for the coming battle.



Training and experience: Anduril is an accomplished war-mare. In the stable, she is as gentle as a lamb with her handlers, but turns instantly into a dragon of fierce rage if irritated by disrespect or denial of her needs. Anduril is not the mare to use on a scouting expedition unless you are sure you will see action at the end. Her best use is either on a raiding party, where her blood-thirsty ways will greatly enhance your chances of returning home with great honors, or on the front lines of the main formation, where her unconquerable spirit will be an inspiration of the lesser beasts.

Anduril demands a knight equal to her own talents in battle, and will become angry and hard to control under an incompetent rider. She loves children and will gently care for them in the ring or on the trail, and she can be ridden by lesser riders on long journeys, but her competitiveness must be carefully managed by the herd-master to insure she doesn't cause undue trouble in camp and on the trail.

Monday

Elbereth (Beri)

While she's fully trained in the arts of war, Beri was, unfortunately, 'pet-raised' by a family with young children who doted on her. As a result, she tends to exhibit a rather fallible sense of humor at inappropriate moments.

Most unfortunately, the children kept treats in their pockets and Beri will constantly nudge and sniff anyone (peasant or king) standing near, even to the point of lipping and tugging at their clothing. She's also prone to search any packs and bags left in her reach, either digging at them with her hoof until the contents are scattered or by nipping the bag in her teeth and tossing her head. She'll go quietly for an unsteady rider, and is unflappable in most cases, but woe betide the seasoned warrior who gives her a moment of inattention. She's accustomed to voicing her opinions on issues that are primarily the riders decision.

Of prime concern to her is the speed of travel, she much prefers a high rate. If forced to travel too slowly, she'll hang her lower lip, droop her ears to the sides, lower her eyelids as if sleepy and slow her steps, dragging her toes and working in the occasional stumble. Her preferred pace is the gallop and she embraces the wind with great exuberance, athleticism and the occasional hop and buck worked in between strides.

If the rider chances to choose the 'wrong' trail (according to her infinite wisdom), she'll show her displeasure by slowing and finally coming to a sullen and immoveable halt.

Beri is changeable, as mares are prone to be, and is known by different names according to her mood. We have AngelBeri and EvilBeri and on occasions when she's being more like herself than usual, we recognize that she's being VeryBeri.

Saturday

Landroval

Landroval is a striking wild bay, with a glistening deep, red coat and the typical shining dark mane and tail, but without the high black socks most bay horses have. Instead, his legs are shaded, darker toward the hoof and only shadowed up toward the knee. He has an even more unusual trait - dusted up the front of his front cannons, a sprinkling of fawn colored hairs that shimmer golden when the light catches them. With his atypical coloring and splashy white face and socks, he wouldn't be a good choice for someone who needs to remain inconspicuous because he is definitely an attention-getter and easily recognizable.

Landroval is a very kind and loving young horse, but not very brave. He would be a better choice for a courier than a knight. He's fast and very athletic, as well as quick-thinking, and might serve well as a mount for an assassin, although he's elegant enough to be an excellent choice for a traveling minstrel or even a lord's daughter.

His worst habit is an affectionate nuzzle that proceeds a nip. His long-time companion has been a cantankerous donkey and so he sometimes exhibits a propensity to want to play rough. While he needs gentle understanding to nurture his generous nature, he is still young and needs a firm hand to guide him in remembering polite behavior.

Wednesday

Glamdring

Glamdring is a big solid chestnut gelding with a heart as big as the world. He has a big splash of a star and a wide strip and snip that gives him a white nose. He has high socks on the back, a short sock on his right front and just a little dab of white on his left front that you can see from the right, but not if you're standing on his left side.

The first son of a lead mare, he'll take advantage where he can, but he's very happy to tuck in and "yes, ma'am" and "no, ma'am" when you call him on it.

He's a well-trained, well-rounded athletic, suitable for any level of rider and would be an excellent choice for a hero who's headed out on a quest. He has a big engine and will go all day at a smooth, steady pace that won't wear out the rider. He loves to jump almost as much as he loves to run, he's even been known to jump out of his corral.

Glamdring's most infuriating fault is that he loves to rub his head and has learned to scratch his bridle off. The biggest problem with that is that he's likely to hang it on something, a tree-branch or a fence post, or if you're mounted, he'll rub it off on his knees and you have to dismount to fasten back on properly.