Wednesday
Anduril
Named after the famed sword of legend, her name means "Flame of the West" and is significant in that, as the sword was reforged from an ancient weapon, so she continues the line of war-mares brought out of the desert.
Description: Anduril is a pale dappled silver mare with large dark eyes and silky black mane and tail. Her coat is mirror shiny with dense, feather soft hair. Her black hooves are hard as stone. She had a white stripe down her face as a youngster, but it is fading into the silver grey of her face as she ages, leaving a bit of pink on her nose. Her large expressive eyes drink in her surroundings, with long eyelashes and elegant black markings around the eyes. When excited by the chase or scouting ahead of the main party, her wide nostrils open like flower petals. Her ears are mobile and delicately pointed, a mirror of her thoughts. Her legs are solid and strongly muscled, her back exceptionally strong and coupled with her huge hindquarters, she is easily enough mount for the heaviest armored knight. She moves with amazing economy of motion, never a wasted step at any speed, saving her remarkable strength for the coming battle.
Training and experience: Anduril is an accomplished war-mare. In the stable, she is as gentle as a lamb with her handlers, but turns instantly into a dragon of fierce rage if irritated by disrespect or denial of her needs. Anduril is not the mare to use on a scouting expedition unless you are sure you will see action at the end. Her best use is either on a raiding party, where her blood-thirsty ways will greatly enhance your chances of returning home with great honors, or on the front lines of the main formation, where her unconquerable spirit will be an inspiration of the lesser beasts.
Anduril demands a knight equal to her own talents in battle, and will become angry and hard to control under an incompetent rider. She loves children and will gently care for them in the ring or on the trail, and she can be ridden by lesser riders on long journeys, but her competitiveness must be carefully managed by the herd-master to insure she doesn't cause undue trouble in camp and on the trail.
Description: Anduril is a pale dappled silver mare with large dark eyes and silky black mane and tail. Her coat is mirror shiny with dense, feather soft hair. Her black hooves are hard as stone. She had a white stripe down her face as a youngster, but it is fading into the silver grey of her face as she ages, leaving a bit of pink on her nose. Her large expressive eyes drink in her surroundings, with long eyelashes and elegant black markings around the eyes. When excited by the chase or scouting ahead of the main party, her wide nostrils open like flower petals. Her ears are mobile and delicately pointed, a mirror of her thoughts. Her legs are solid and strongly muscled, her back exceptionally strong and coupled with her huge hindquarters, she is easily enough mount for the heaviest armored knight. She moves with amazing economy of motion, never a wasted step at any speed, saving her remarkable strength for the coming battle.
Training and experience: Anduril is an accomplished war-mare. In the stable, she is as gentle as a lamb with her handlers, but turns instantly into a dragon of fierce rage if irritated by disrespect or denial of her needs. Anduril is not the mare to use on a scouting expedition unless you are sure you will see action at the end. Her best use is either on a raiding party, where her blood-thirsty ways will greatly enhance your chances of returning home with great honors, or on the front lines of the main formation, where her unconquerable spirit will be an inspiration of the lesser beasts.
Anduril demands a knight equal to her own talents in battle, and will become angry and hard to control under an incompetent rider. She loves children and will gently care for them in the ring or on the trail, and she can be ridden by lesser riders on long journeys, but her competitiveness must be carefully managed by the herd-master to insure she doesn't cause undue trouble in camp and on the trail.
Labels:
arabian,
BLUE STAR,
grey,
horse photos,
mare,
mature,
writing horses
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3 comments:
Having returned from her recent 2 year stint in the Sunrise Lands, it took the mare less than a week to find and exploit a weakness int he fencing and lead an escape. Cookies, the expensive kind, were the only thing that could lure her back into captivity.
Love the blog! What a great idea. I play the Horseland game. Have you seen that community? You may be interested in them. -Gabby
Thank you Gabby!
I'll check out the horseland game. It sounds like fun.
Aelfleah, I hope Anduril hasn't been plotting and leading any more uprisings! Are you keeping her well supplied with cookies?
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